Kieselstein-Cord

The Revenant Society RPG Core Rulebook

Description: This game can be played with two to four players acting as the Revenants and a Game Moderator leading the story. Each session will take about 2-4 hours to play. It is for ages 14 and up.Welcome to the afterlife…I see there’s a problem with your scheduled demise. Please have a seat in the waiting room.”Revenants: The Endless Loop Beneath the City is a tabletop roleplaying game which is inspired by the Powered by the Apocalypse system, which was originally developed by Meguey Baker and Vincent Baker. Like other PbtA games, you roll 2D6 for your Moves - there are group Moves and character specific ones, that have success, partial success or miss. It’s up to the Fate Weaver to determine what that means, but it could be resolved in the form of gained/lost information, damage to your already fragile corpse, or adding Watchers to the board.If you pick The Diplomatic, your Move choices incude Earworm, Gossipm, Poison Breath and Snake's Tongue.A game starts with a character selection. Your revenant vaguely remembers their life, so character development and backstory are integrated into the experience. Revenants begin with a Playbook that gives an overall feel of who they might have been as a person. It is a co-operative effort for both the Fate Weaver and the Revenants to determine how that ties to the Shattering Event, and how it shapes the characters over the course of the game.The Fate Weaver will know if any event you experience at a location is Fixed (destined to happen again, even in another Time Loop) but the Revenants will not.In each game, Revenants are trapped in a time loop of the same night (typically midnight to dawn). The game takes place over four of those time loops. They use their Moves to travel around the city, trying to remain unnoticed as they decompose, investigating as they go. Once there is a fixed event, it cannot change. This is a challenge for the GM a.k.a. the Fate Weaver. If the Revenants get to dawn, they reset to the moment of the first "wake up" with their memories of the previous nights intact, but not any acquired items or allies. You use the Loop Board to track your information and which time loop you are in. If you loop too many times, you are trapped, doomed to repeat the same loop forever.Charles' brother Marcus sold Myrtle their cosmetics...is that a clue or a red herring?The Fate Weaver will write out notes of the Events that happen during the game on the Loop Board. That way, all players will be able to see what has happened so far. The Loop Board also keeps track of the Watchers, what Loop number the players are on and what questions they will need to answer. They will also facilitate keeping track of all the relationships and NPCs using the Map of Intrigue. You can draw lines on the Map of Intrigue between NPCs and make notes so all players are aware of what is happening.On rare occasions, a doorway to Limbo opens up and if a curious living being were to step through that door, they would dissolve into shadow, turning into a Watcher. They may go through the doorways between the living world and Limbo but cannot interact directly with either the living or the dead. Seeing a Revenant trapped in the Time Loop fills them with the greatest pleasure, because that’s the only thing that’s worse than being a Watcher. Watchers take on the form of a tracker on the Loop Board. When players succeed at using their Moves, rolling a 10+, place more Watchers on the events, with a maximum of four. While the living do not see Watchers, they are inclined to look at you more carefully, and as you have been decomposing for 10 days by now, that is most undesirable.In Revenants: The Endless Loop Beneath the City, we will be dealing with ideas of death, (sometimes grisly) murders, the paranormal, and hell. Players might feel trapped in this world of looping over and over again and the characters they play or encounter may do bad things, or they might realize that their characters have done bad things in their past. This game may not necessarily have a happy ending for all the characters. Be aware that this game might end like a tragedy,

Price: 38.99 USD

Location: Rochester, New York

End Time: 2024-10-29T18:58:37.000Z

Shipping Cost: 6.88 USD

Product Images

The Revenant Society RPG Core RulebookThe Revenant Society RPG Core Rulebook

Item Specifics

All returns accepted: ReturnsNotAccepted

Brand: Van Ryder Games

Recommended

VRG110 Van Ryder Games Gourmet Popcorn Dice
VRG110 Van Ryder Games Gourmet Popcorn Dice

$17.53

View Details
Hostage Negotiator ANY 3 Packs - YOU PICK Van Ryder Games SEALED
Hostage Negotiator ANY 3 Packs - YOU PICK Van Ryder Games SEALED

$24.95

View Details
VRGGNAJR002 Van Ryder Games Graphic Novel Adventures Jr: Calie and Kiki
VRGGNAJR002 Van Ryder Games Graphic Novel Adventures Jr: Calie and Kiki

$25.22

View Details
Van Ryder Games Hostage Negotiator Board Game Complete
Van Ryder Games Hostage Negotiator Board Game Complete

$15.00

View Details
Hostage Negotiator 2015 Van Ryder Games
Hostage Negotiator 2015 Van Ryder Games

$22.50

View Details
Van Ryder Games Final Girl: Box of Props
Van Ryder Games Final Girl: Box of Props

$29.20

View Details
If I'm Going Down... 2012 Van Ryder Games RARE OOP HTF Zombie Deadly Card Attack
If I'm Going Down... 2012 Van Ryder Games RARE OOP HTF Zombie Deadly Card Attack

$149.99

View Details
Van Ryder Games Hostage Negotiator: Demand Pack 2
Van Ryder Games Hostage Negotiator: Demand Pack 2

$12.84

View Details
Detective: City of Angels Smoke and Mirrors Expansion Van Ryder Games SEALED
Detective: City of Angels Smoke and Mirrors Expansion Van Ryder Games SEALED

$39.95

View Details
Styxia Faction Game Deck - Siege Storm Board Games - Van Ryder Games - SEALED
Styxia Faction Game Deck - Siege Storm Board Games - Van Ryder Games - SEALED

$6.99

View Details